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Cyberpunk 2077 creators face legal action over game's buggy launch

Cyberpunk 2077 was released on December 10 and sold over 13 million copies in just 10 days from the release.

twitter-logoShubham Verma | December 25, 2020 | Updated 12:30 IST
Source: Reuters

Highlights

  • Cyberpunk 2077 creator CD Projekt SA has been sued in the US.
  • There is a class-action lawsuit against the firm that does not have the damage charges disclosed.
  • Cyberpunk 2077 is full of bugs making it virtually unplayable on consoles.

Cyberpunk 2077 is easily the most talked-about game right now. There are several reasons why the game got that popularity. It managed to become the most anticipated game for console players, it features Hollywood star Keanu Reeves as a character, and, most recently, one too many bugs that made it unplayable ultimately causing a sour experience. Both Sony and Microsoft are already refunding the game to PlayStation and Xbox players. Now, CD Projekt SA, the creators of Cyberpunk 2077, has been sued in the US for the buggy release.

Andrew Trampe, who is an investor in the company, the court in Los Angeles against the Polish video game publisher CD Projekt SA. Trampe is also seeking to represent other investors who purchased the company securities, according to a Bloomberg News. Another firm based in the US called Rosen Law Firm has also filed a class-action lawsuit against the publisher. The firm does not have a lead plaintiff right now but shareholders in the company can join the lawsuit by just filling out a form that the company has made available on the web.

The botched release of Cyberpunk 2077 was not explained by the publisher, making it "virtually unplayable" on the current-generation Xbox and PlayStation consoles. The game is full of several bugs that no one anticipated, especially when the publisher took a long time to release the game. The intensity of these bugs is quite high, causing players to give up on the game. The American depository fell 25 per cent three days from the release of the game on December 10. After Sony pulled the game on December 18 and began issuing full refunds for Cyberpunk 2077, it fell 16 per cent further. The game was unstable only on PlayStation 4 consoles while the PlayStation 5 consoles are able to run it fine. But that did not stop Sony from removing the game for all console versions.

Cyberpunk 2077's popularity can be gauged by the number of copies it sold but the release, which could have been the biggest smash-hit release of 2020, ended up being the most irksome. According to the company, it sold over 13 million copies of Cyberpunk 2077 by December 20 since its release. The figure shows how much money it earned over a couple of weeks but also represents the number of refund requests it might have received. The company is not disclosing the number of refund requests and that how much money it will have to lose to the refunds.

Cyberpunk 2077 creator even said that people who bought the game at retail and cannot return their copy will also be refunded. "This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts), i.e., the 'sell-through' figure, less all refund requests e-mailed directly to the company," CD Projekt said in a regulatory filing on Tuesday. That promise puts CD Projekt SA in a difficult situation because it is losing money as fast as it earned. And on top of refunds, there will be repercussions of the class-action lawsuit.

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