Key provisions of the Online Gaming Bill, 2025
E-sports: Officially recognised as a legitimate sport, with the Ministry of Sports tasked with issuing guidelines, running awareness campaigns, and supporting training academies and research centres.
Social and Educational Games: The government can register and promote age-appropriate, safe games that foster skills, culture, and digital literacy.
Ban on Money Games: All forms of online gambling, betting, or real-money games are prohibited, along with their promotion and financial transactions. Unlawful platforms may be blocked.
Online Gaming Authority: A new central body will categorise games, identify money games, handle complaints, and issue guidelines for the industry.
Objectives of the law
The government says the Bill aims to encourage positive gaming through e-sports, protect citizens from financial and psychological harm caused by online gambling, safeguard national security from money-laundering risks, and at the same time, support innovation in India’s gaming ecosystem.
Union IT Minister Ashwini Vaishnaw told NDTV that the legislation would “position India as a hub for responsible game manufacturing” while curbing the spread of online gambling, which he said “has destroyed thousands of families.” The overwhelming support for the Bill, he added, stemmed from the devastating consequences linked to money gaming.
The Bill proposes stringent penalties for violations. Offering, operating, or facilitating online money games—whether based on skill, chance, or both—can attract a fine of up to Rs 1 lakh and imprisonment of up to three years.
It’s not only gaming companies that fall under the government’s radar. The legislation also extends its reach to advertisers, sponsors, and payment intermediaries. According to the Bill, promoting or running ads for money games could attract penalties of up to two years’ imprisonment or fines as high as Rs 50 lakh.
The Bill bans all forms of online betting and gambling—including fantasy sports, card games such as poker and rummy, and online lotteries. The decision is expected to hit India’s $3.8 billion gaming industry, which has attracted global investors and fueled the rise of fantasy sports platforms like Dream11, Games24X7, and Mobile Premier League.